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Works with

Claude CodeClaude DesktopCursorVS CodeClineCodex CLIOpenClaw+ any MCP client

Install to Claude Code

This server doesn't publish a one-line install command. Follow the setup in the source repository.

Summary

An MCP server that enables Claude to analyze, modify, and optimize Path of Exile 2 builds using Path of Building's calculation engine.

README.md

Path of Building MCP Server — PoE2

An MCP (Model Context Protocol) server that enables Claude to analyze, modify, and optimize Path of Exile 2 builds using Path of Building's actual calculation engine, via the PathOfBuilding-PoE2 fork.

It is a port of pob-mcp (PoE1) to PoE2. The high-fidelity calculation half is driven by a headless luajit process running an api-stdio JSON bridge, vendored in this repo at pob-api/ and run against an unmodified PathOfBuilding-PoE2 checkout.

PoE2 specifics

  • Engine-backed tools to prefer: analyze_skills, suggest_supports (incl. measure_dps), list_gems, get_classes — all sourced from the PoB2 engine. list_gems queries Path of Building's own PoE2 gem database (skill + support gems, tags, gem family, requirements, max level). The defensive analyzer and validate_build are tuned for PoE2 mechanics (evade/block/deflect, Spirit, charms; no spell suppression).
  • On by default: poe.ninja currency tools on the PoE2 economy endpoint (POE_NINJA_DISABLED=true to hide).
  • Opt-in: legacy PoE1-shaped skill-gem tools (analyze_skill_links, suggest_support_gems, find_optimal_links, validate_gem_quality, compare_gem_setups, gem_upgrade_path) via POB_LEGACY_GEM_TOOLS=true; Trade API (PoE2 trade2 endpoints) via POE_TRADE_ENABLED=true.

---

Features

Build Analysis (Always Available)

  • List & Analyze Builds: Browse builds and extract stats, skills, items, passive trees, and notes from XML
  • Compare Builds: Side-by-side build comparison
  • File Watching: Real-time detection of builds saved from PoB with automatic cache invalidation
  • Tree Analysis: Compare passive trees, find paths to nodes, discover nearby notables, what-if allocation testing

High-Fidelity Calculations (Lua Bridge)

  • Live Stats: Accurate stat calculation using PoB's own engine — identical to what PoB GUI shows
  • Build Loading & Creation: Load existing builds or create new ones from scratch by class/ascendancy
  • Passive Tree Editing: Set full tree allocation and see immediate stat recalculation
  • Node Search: Search the passive tree for nodes by name or stat text
  • Character Level: Set level and watch all stats update accordingly

Item & Skill Management (Lua Bridge)

  • Items: Add items from PoE clipboard text, view all equipped gear
  • Flasks: Toggle flasks active/inactive with immediate stat feedback
  • Skills: Full gem management — create socket groups, add/remove/level/quality gems
  • Batch Operations: setup_skill_with_gems and add_multiple_items for efficient workflows

Build Optimization (Lua Bridge)

  • Defensive Analysis: 3-layer framework (avoidance / mitigation / recovery) — evaluates EHP, spell suppression, armour/PDR, evasion, block, life regen, and leech
  • Node Suggestions: Archetype-aware suggestions by goal (damage, life, ES, defense, resist)
  • Tree Optimization: Recommend nodes within reach of the current allocation
  • Item Upgrade Analysis: Slot-by-slot upgrade recommendations based on live stats
  • Skill Link Optimization: Detect missing "more" multipliers, penetration gaps, anti-synergies
  • Budget Build Creation: Generate starter build plans with skill links, gearing strategy, and passive priorities

Build Validation

  • Comprehensive Checks: Resistances, life pool, defensive layers, mana, flask immunities, accuracy, damage scaling
  • Severity Classification: Critical / Warning / Info with actionable suggestions
  • Dual Source: Uses Lua bridge stats when available, falls back to XML parsing
  • Overall Score: 0–10 build health score

Configuration & Scenario Testing (Lua Bridge)

  • Config State: View bandit, pantheon, enemy settings
  • Toggle Conditions: Charges, buffs (Onslaught, Fortify, Leeching), boss mode
  • Enemy Tuning: Set enemy level, resistances, armour, evasion for boss DPS testing

Skill Gem Analysis

  • Archetype Detection: Classify builds (Elemental Bow Attack, Summoner, Critical Spell, etc.)
  • Support Gem Recommendations: Ranked suggestions with DPS estimates and cost context
  • Quality Validation: Identify missing quality, awakened upgrade paths, corruption targets
  • Optimal Links: Auto-generate best support gem combinations for 4/5/6-link setups
  • Budget Tiers: League-start, mid-league, and endgame recommendations

Build Export & Persistence

  • Export: Copy builds to XML files with optional notes
  • Save Tree: Write optimized passive tree back to an existing build file
  • Snapshots: Versioned build history with tags, stat metadata, and one-click rollback

Currency & Market Data (poe.ninja)

  • Exchange Rates: Real-time currency prices in Chaos Orb equivalent
  • Arbitrage Detection: Find profitable currency trading loops
  • Trade Profit Calculator: Evaluate custom trading chains

Trade API (Optional, POE_TRADE_ENABLED=true)

  • Item Search: Search trade with stat filters, price range, link count
  • Price Checking: Min/max/median/average from recent listings
  • Upgrade Finder: Identify best item upgrade candidates for your build
  • Resistance Gear: Find affordable gear to cap resistances
  • Cluster Jewels: Search and analyze cluster jewel setups
  • Shopping List: Generate a prioritized shopping list from build analysis

---

Installation

cd pob-mcp
npm install
npm run build

Configuration

Claude Desktop Configuration

Mac: ~/Library/Application Support/Claude/claude_desktop_config.json Windows: %APPDATA%\Claude\claude_desktop_config.json

XML-Only (No Lua Bridge)

{
  "mcpServers": {
    "pob": {
      "command": "node",
      "args": ["/absolute/path/to/pob-mcp-server/build/index.js"],
      "env": {
        "POB_DIRECTORY": "/path/to/your/Path of Building/Builds"
      }
    }
  }
}

Full Configuration (With Lua Bridge)

{
  "mcpServers": {
    "pob": {
      "command": "node",
      "args": ["/absolute/path/to/pob-mcp-server/build/index.js"],
      "env": {
        "POB_DIRECTORY": "/path/to/your/Path of Building/Builds",
        "POB_LUA_ENABLED": "true",
        "POB_FORK_PATH": "/path/to/PathOfBuilding/src",
        "POB_CMD": "/usr/local/bin/luajit",
        "POB_TIMEOUT_MS": "10000"
      }
    }
  }
}

Environment Variables

| Variable | Default | Description | |---|---|---| | POB_DIRECTORY | OS-default Builds dir | Path to your PoB builds directory | | POB_LUA_ENABLED | false | Set "true" to enable Lua bridge | | POB_FORK_PATH | ~/Projects/PathOfBuilding-PoE2/src | Path to PathOfBuilding-PoE2/src | | POB_CMD | luajit | LuaJIT binary path | | POB_TIMEOUT_MS | 10000 | Lua request timeout (ms) | | POE_TRADE_ENABLED | false | Enable Trade API tools (PoE2 trade2 endpoints — Cloudflare/session-gated, see below) | | POE_SESSION_ID | — | Your POESESSID cookie — required for most Trade API calls (Cloudflare/auth) | | POE_TRADE_BASE | …/api/trade2 | Override the trade API base path if GGG changes it | | POE_TRADE_USER_AGENT | pob2-mcp-server/0.1 … | Descriptive contactable User-Agent for trade requests | | POE_NINJA_DISABLED | false | Set "true" to hide poe.ninja tools (ported to the PoE2 economy endpoint; on by default) | | POB_LEGACY_GEM_TOOLS | false | Expose the legacy PoE1 skill-gem tools (⚠️ PoE1 gem model; prefer the engine-backed gem tools) |

Setting Up the Lua Bridge

The Lua bridge uses PoB's actual calculation engine for accurate stats.

1. Install LuaJIT

# macOS
brew install luajit

# Ubuntu/Debian
sudo apt-get install luajit

# Windows: download from https://luajit.org/ and add to PATH

2. Get a PathOfBuilding-PoE2 checkout (no patching required)

The api-stdio bridge is now vendored inside this repo at pob-api/ (pob-api/bootstrap.lua, pob-api/API/{Server,Handlers,BuildOps}.lua, pob-api/utf8.lua). The server launches luajit pob-api/bootstrap.lua with the working directory set to PoB's src/, so it drives an unmodified PathOfBuilding-PoE2 checkout — you no longer patch HeadlessWrapper.lua or copy files into the PoB tree.

Point POB_FORK_PATH at the src/ directory of any compatible PathOfBuilding-PoE2 checkout (the sibling PathOfBuilding-PoE2/ works, as does a clean upstream clone). "Compatible" means a version whose internals pob-api/API/BuildOps.lua expects; a wildly newer/older PoB may drift.

3. Verify

luajit -v
ls "$POB_FORK_PATH/Launch.lua"        # PoB src (must exist)
ls pob-api/bootstrap.lua              # vendored bridge entry (must exist)

4. Update Claude Desktop config and restart Claude Desktop

---

Available Tools

The server registers 91 tools across 10 categories.

XML-Based Tools (Always Available)

| Tool | Description | |---|---| | list_builds | List all .xml build files | | analyze_build | Full build summary: class, stats, skills, items, tree | | compare_builds | Side-by-side build comparison | | get_build_stats | Extract raw stats from build XML | | get_build_notes | Get build notes from XML | | set_build_notes | Set build notes in XML | | start_watching | Monitor builds directory for changes | | stop_watching | Stop file monitoring | | watch_status | Show watching status and cache info | | get_recent_changes | List recently modified builds | | refresh_tree_data | Clear passive tree data cache |

Tree Analysis Tools (Always Available)

| Tool | Description | |---|---| | compare_trees | Show node differences between two builds | | get_nearby_nodes | Find notables/keystones reachable from current allocation | | find_path_to_node | Shortest path to a target node ID | | get_passive_upgrades | Suggest passive tree upgrades | | suggest_masteries | Suggest mastery choices for allocated clusters |

Lua Bridge — Core (Require POB_LUA_ENABLED=true)

| Tool | Description | |---|---| | lua_start | Start the PoB calculation engine (stdio or TCP) | | lua_stop | Stop the engine and free resources | | lua_new_build | Create a blank build for a given class/ascendancy | | lua_load_build | Load a build file into the engine | | lua_save_build | Save the current in-memory build to a .xml file | | lua_reload_build | Reload the current build from disk | | lua_get_build_info | Get current build metadata (class, level, etc.) | | set_character_level | Set level and recalculate all stats | | lua_get_stats | Get calculated stats (category: offense/defense/all) | | lua_get_tree | View passive tree: class, ascendancy, all allocated node IDs | | lua_set_tree | Replace passive tree allocation (preserves class if omitted) | | update_tree_delta | Add/remove individual nodes without replacing entire tree | | search_tree_nodes | Search passive tree by name or stat text | | list_specs | List all tree specs in the current build | | select_spec | Switch active tree spec | | create_spec | Create a new tree spec | | delete_spec | Delete a tree spec | | rename_spec | Rename a tree spec | | list_item_sets | List all item sets in the current build | | select_item_set | Switch active item set | | plan_leveling | Generate a leveling plan for a build |

lua_set_tree class IDs (PoE2): 1=Witch, 2=Ranger, 6=Warrior, 7=Sorceress, 8=Huntress, 9=Mercenary, 10=Monk, 11=Druid. Call get_classes for the live list (classes/ascendancies can change between PoE2 patches).

Ascendancy IDs (PoE2) — per class, e.g. Witch: 1=Infernalist, 2=Blood Mage, 3=Lich, 4=Abyssal Lich; Monk: 1=Martial Artist, 2=Invoker, 3=Acolyte of Chayula. Use get_classes for the full, current mapping.

lua_save_build is required before using file-based tools (validate_build, analyze_build, etc.) on an in-memory build.

Lua Bridge — Item & Skill Management

| Tool | Description | |---|---| | add_item | Add item from PoE clipboard text to a slot | | add_multiple_items | Add multiple items in one operation | | get_equipped_items | List all equipped gear with name, base, and rarity | | toggle_flask | Activate/deactivate flask 1–5; returns updated stats | | get_skill_setup | Show all socket groups with gems, levels, and quality | | set_main_skill | Set which group/gem is used for DPS calculations | | create_socket_group | Create a new socket group (label, slot, enabled) | | add_gem | Add a gem to a socket group (name, level, quality) | | set_gem_level | Set gem level by group + gem index | | set_gem_quality | Set gem quality (Default/Anomalous/Divergent/Phantasmal) | | remove_gem | Remove a gem by group + gem index | | remove_skill | Remove an entire socket group | | setup_skill_with_gems | Create a socket group with active gem + supports in one call |

Slot names: Weapon 1, Weapon 2, Helmet, Body Armour, Gloves, Boots, Amulet, Ring 1, Ring 2, Belt, Flask 1Flask 5

Lua Bridge — Build Optimization

| Tool | Description | |---|---| | analyze_defenses | 3-layer defensive audit: avoidance / mitigation / recovery | | suggest_optimal_nodes | Archetype-aware node suggestions by goal | | optimize_tree | Recommend nearby nodes to allocate for a goal | | analyze_items | Slot-by-slot item analysis with upgrade priorities | | optimize_skill_links | Audit supports: "more" multipliers, penetration, anti-synergies | | create_budget_build | Generate a starter build plan for a class/skill/budget | | get_build_issues | Get prioritized list of build problems and suggestions | | check_boss_readiness | Evaluate readiness for specific boss encounters | | suggest_watchers_eye | Suggest Watcher's Eye mods for the build's auras |

suggest_optimal_nodes goals: damage, defense, life, es, resist, speed

Defensive layers:

  • Avoidance — evasion, spell suppression, dodge, block
  • Mitigation — armour/PDR, endurance charges
  • Recovery — life regen (≥1%/s), leech, ES recharge

A build with all 3 layers is considered exceptional.

Configuration & Enemy Settings

| Tool | Description | |---|---| | get_config | View bandit, pantheon, and enemy settings | | set_config | Toggle charges, buffs, conditions (e.g. usePowerCharges, enemyIsBoss) | | set_enemy_stats | Set enemy level, resistances, armour, evasion for DPS scenarios | | save_config_preset | Save current config as a named preset | | load_config_preset | Load a saved config preset | | list_config_presets | List all saved config presets |

Build Validation

| Tool | Description | |---|---| | validate_build | Check resistances, life, defensive layers, mana, immunities, accuracy, damage scaling |

Returns critical issues, warnings, and info with actionable suggestions and an overall 0–10 health score. Uses Lua bridge stats when available; falls back to XML parsing. build_name is optional — omitting it validates the currently loaded Lua bridge build.

Skill Gem Analysis (PoE2, engine-backed — preferred)

| Tool | Description | |---|---| | analyze_skills | Engine-truth breakdown of each socket group: active skill + supports, flags tag-mismatched supports, empty/disabled/unknown gems | | suggest_supports | Compatible supports for a group's active skill from PoB2's gem DB; ranked by tag relevance, or by real measured DPS with measure_dps=true | | list_gems | Query PoB2's authoritative gem database (active/support, tags, family, requirements, max level) | | get_classes | PoE2 classes + ascendancy IDs from the engine |

Legacy PoE1 gem tools (not registered by default)

analyze_skill_links, suggest_support_gems, validate_gem_quality, compare_gem_setups, find_optimal_links, gem_upgrade_path use a hand-coded PoE1 gem DB / archetype templates and a 6-link + Awakened-gem model that does not match PoE2. They are disabled by default; set POB_LEGACY_GEM_TOOLS=true to expose them. Prefer the engine-backed tools above.

Build Export & Persistence

| Tool | Description | |---|---| | export_build | Copy a build to a new XML file with optional notes | | save_tree | Write passive tree back to an existing build file | | snapshot_build | Create a versioned snapshot with description and tag | | list_snapshots | List all snapshots for a build | | restore_snapshot | Restore from a snapshot (auto-backs up current state) | | export_build_summary | Export a human-readable build summary |

Snapshots are stored in POB_DIRECTORY/.pob-mcp/snapshots/.

Note: export_build copies from the XML file, not from the Lua bridge. Use lua_save_build first if you want to export in-memory changes.

Currency & Market Data (poe.ninja)

| Tool | Description | |---|---| | get_currency_rates | Live PoE2 currency exchange rates (Exalted Orb equivalent) | | find_arbitrage | Detect profitable currency trading loops (see note) | | calculate_trading_profit | Evaluate a specific trading chain |

Sourced from the PoE2 poe.ninja economy endpoint (/poe2/api/economy/exchange/current/overview?league=<League>&type=Currency), cached 5 min. Live-verified. Pass the exact, case-sensitive PoE2 league name (e.g., Runes of Aldur, Standard). Values are in Exalted Orb equivalent (PoE2's base currency), not Chaos.

Note: the PoE2 currency-exchange feed exposes a single value per currency (no separate buy/sell spread), so find_arbitrage generally returns nothing — round-trips evaluate to ~0% profit. get_currency_rates and calculate_trading_profit are the useful tools here.

Trade API Tools (Require POE_TRADE_ENABLED=true)

Ported to the PoE2 trade2 endpoints (https://www.pathofexile.com/api/trade2). Stat IDs and leagues are fetched from this base, so the stat mapper picks up PoE2 trade stats automatically.

Heads up: the official trade API is behind Cloudflare and most endpoints require a logged-in session — set POE_SESSION_ID to your POESESSID cookie. It is also strictly rate-limited. Verified working server-side (search→fetch through Cloudflare with only POE_SESSION_ID set). Note POESESSID expires periodically; refresh it if you start getting 401/403s.

| Tool | Description | |---|---| | search_trade_items | Search trade with stat filters, price range, link count | | get_item_price | Price statistics (min/max/median/average) for an item | | get_leagues | List available leagues | | search_stats | Look up Trade API stat IDs | | find_item_upgrades | Identify best upgrade candidates for your build | | find_resistance_gear | Find affordable gear to cap specific resistances | | compare_trade_items | Compare multiple trade listings side by side | | search_cluster_jewels | Search for cluster jewels by notable | | analyze_build_cluster_jewels | Evaluate cluster jewel setups for a build | | generate_shopping_list | Generate a prioritized shopping list from build analysis |

---

Typical Workflows

Analyze an existing build

1. lua_start
2. lua_load_build (build_name: "MyBuild.xml")
3. lua_get_stats (category: "defense")
4. validate_build
5. analyze_defenses (build_name: "MyBuild.xml")

Build from scratch

1. lua_start
2. lua_new_build (class_name: "Witch", ascendancy: "Necromancer")
3. setup_skill_with_gems (active_gem: "Summon Skeletons", support_gems: [...])
4. lua_set_tree (nodes: [...])
5. lua_get_stats
6. lua_save_build (build_name: "MySummoner.xml")

Optimize passive tree

1. lua_load_build (build_name: "MyBuild.xml")
2. suggest_optimal_nodes (goal: "life", points_available: 5)
3. search_tree_nodes (query: "maximum life")
4. lua_get_tree   ← copy current node list
5. lua_set_tree   ← add new nodes to the list
6. lua_get_stats  ← verify improvement
7. lua_save_build ← persist

Test DPS against Shaper

1. lua_load_build
2. set_enemy_stats (level: 84, fire_resist: 40, cold_resist: 40, lightning_resist: 40)
3. set_config (config_name: "enemyIsBoss", value: true)
4. lua_get_stats (category: "offense")

---

Troubleshooting

XML Features

No builds found

  • Verify POB_DIRECTORY is correct and contains .xml files
  • Check file permissions

Parse errors

  • Open the build in PoB GUI to verify it isn't corrupted
  • Ensure PoB is up to date

Lua Bridge

luajit command not found ``bash brew install luajit # macOS sudo apt-get install luajit # Ubuntu/Debian ` Or set POB_CMD to the full path (e.g., /opt/homebrew/bin/luajit`).

Failed to find valid ready banner POB_FORK_PATH must point to a PathOfBuilding-PoE2 src/ directory: ``bash ls "$POB_FORK_PATH/Launch.lua" # must exist (PoB src) ls "$POB_FORK_PATH/Modules/" # must exist ls pob-api/bootstrap.lua # vendored bridge entry (must exist) ``

Timed out waiting for response

  • Increase POB_TIMEOUT_MS (try 20000)
  • Test manually: cd "$POB_FORK_PATH" && luajit /abs/path/to/pob-api/bootstrap.lua

Stats don't match PoB GUI

  • Check bandit/pantheon/enemy settings with get_config
  • Ensure the correct tree spec is active in the XML
  • Make sure your PathOfBuilding fork is on the api-stdio branch and up to date

Bridge becomes unresponsive `` lua_stop → wait a moment → lua_start `` If still unresponsive, restart Claude Desktop.

Nodes dropped after lua_set_tree Nodes must form a valid connected path from the class starting node. Disconnected nodes are silently dropped by PoB. Ensure all intermediate nodes are included.

lua_save_build doesn't persist gem changes Gem modifications made via add_gem, set_gem_level, set_gem_quality are currently held in Lua memory and are not serialized back to the XML on save. This is a known limitation.

---

Development

npm run build   # compile TypeScript
npm run dev     # watch mode

Path of Building XML Structure

PoB builds are XML files with:

  • <Build>: Character info and stats
  • <Tree>: Passive skill tree node allocations
  • <Skills>: Socket groups and gem links
  • <Items>: Equipped items
  • <Notes>: Build notes

Contributing

Issues and pull requests are welcome!

Contributors

<table> <tbody> <tr> <td align="center"> <a href="https://github.com/zgrummons"> <img src="https://avatars.githubusercontent.com/u/22529961?v=4" width="100;" alt="zgrummons"/> <br /> <sub><b>zgrummons</b></sub> </a> </td> </tr> </tbody> </table>

License

GPL-3.0

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