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Works with

Claude CodeClaude DesktopCursorVS CodeClineCodex CLIOpenClaw+ any MCP client

Install to Claude Code

This server doesn't publish a one-line install command. Follow the setup in the source repository.

Summary

better-godot-mcp MCP server](https://glama.ai/mcp/servers/@n24q02m/better-godot-mcp/badges/score.svg)](https://glama.ai/mcp/servers/@n24q02m/better-godot-mcp) πŸ“‡ 🏠 🍎 πŸͺŸ 🐧 - 18 composite tools for structured Godot 4.x interaction: scenes, nodes,...

README.md

Better Godot MCP

mcp-name: io.github.n24q02m/better-godot-mcp

Composite MCP server for Godot Engine -- 17 composite tools for AI-assisted game development.

<!-- Badge Row 1: Status --> ![CI](https://github.com/n24q02m/better-godot-mcp/actions/workflows/ci.yml) ![codecov](https://codecov.io/gh/n24q02m/better-godot-mcp) ![npm](https://www.npmjs.com/package/@n24q02m/better-godot-mcp) ![Docker](https://hub.docker.com/r/n24q02m/better-godot-mcp) ![License: Apache-2.0](LICENSE)

<!-- Badge Row 2: Tech --> ![TypeScript](#) ![Node.js](#) ![Godot Engine](#) ![semantic-release](https://github.com/python-semantic-release/python-semantic-release) ![Renovate](https://developer.mend.io/)

<!-- BEGIN: AUTO-GENERATED-CROSS-PROMO --> <details> <summary><strong>Sister projects from n24q02m</strong> (click to expand)</summary>

| Project | Tagline | Tag | |---|---|---| | agent-chat-plugin | Peer AI agents chat in a shared folder β€” no human relay, no orchestrator, wor... | Tooling | | better-code-review-graph | Knowledge graph for token-efficient code reviews -- semantic search and call-... | MCP | | better-drive | 2-way Google Drive sync with .driveignore filter β€” rclone engine, Windows tray | Tooling | | better-email-mcp | IMAP/SMTP email for AI agents -- read, send, organize folders, and manage att... | MCP | | better-godot-mcp | Composite MCP server for Godot Engine -- 17 composite tools for AI-assisted g... | MCP | | better-notion-mcp | Markdown-first Notion for AI agents -- pages, databases, blocks, and comments... | MCP | | better-semantic-release | Drop-in python-semantic-release fork with built-in release-safety guards (orp... | Tooling | | better-telegram-mcp | Telegram for AI agents -- messages, chats, media, and contacts across both bo... | MCP | | better-workspace-mcp | Google Workspace MCP server (Docs/Drive/Calendar/Gmail/Sheets/Slides/Tasks/Ch... | MCP | | claude-plugins | Claude Code plugin marketplace for the n24q02m MCP servers -- install web sea... | Marketplace | | imagine-mcp | Image and video understanding + generation for AI agents -- across Gemini, Op... | MCP | | jules-task-archiver | Chrome Extension for bulk operations on Jules tasks via batchexecute API -- a... | Tooling | | mcp-core | Shared foundation for building MCP servers -- Streamable HTTP transport, OAut... | MCP | | mnemo-mcp | Persistent AI memory with hybrid search and embedded sync. Open, free, unlimi... | MCP | | qwen3-embed | Lightweight Qwen3 text embedding and reranking via ONNX Runtime and GGUF | Library | | skret | Secrets without the server. | CLI | | tacet | A self-distilling neuro-symbolic cascade that amortises LLM cost across knowl... | Tooling | | web-core | Shared web infrastructure package for search, scraping, HTTP security, and st... | Library | | wet-mcp | Open-source MCP server for AI agents: web search, content extraction, and lib... | MCP |

</details> <!-- END: AUTO-GENERATED-CROSS-PROMO -->

Table of contents

<a href="https://glama.ai/mcp/servers/n24q02m/better-godot-mcp"> <img width="380" height="200" src="https://glama.ai/mcp/servers/n24q02m/better-godot-mcp/badge" alt="Better Godot MCP server" /> </a>

Features

  • 17 composite mega-tools -- scene, node, script, shader, animation, tilemap, physics, audio, navigation, UI, and more
  • Full scene control -- create, parse, and modify .tscn files directly without Godot running
  • GDScript CRUD -- create, read, write, and attach scripts in a single call
  • Tiered token optimization -- compressed descriptions + on-demand help tool

Install

Runs over stdio by default. No credentials, no account, no relay -- the server reads and writes your local Godot project files directly. Godot 4.x is optional (only run/stop/export and editor actions need the binary).

Via npx (recommended)

npx -y @n24q02m/better-godot-mcp@latest

MCP client config

Add to your client's MCP config (Claude Code, Cursor, Windsurf, Codex, mcp.json):

{
  "mcpServers": {
    "better-godot-mcp": {
      "command": "npx",
      "args": ["-y", "@n24q02m/better-godot-mcp"],
      "env": {
        "GODOT_PROJECT_PATH": "/path/to/your/godot/project"
      }
    }
  }
}

GODOT_PROJECT_PATH is optional -- every tool also accepts a project_path argument per call.

Via Docker

docker run -i --rm -v /path/to/your/godot/project:/project n24q02m/better-godot-mcp

The image is published for amd64 and arm64. Mount your project directory so the server can read and write scene, script, and resource files.

Smithery

better-godot-mcp ships a smithery.yaml so it can be discovered and deployed through Smithery. Smithery launches the server over stdio via npx -y @n24q02m/better-godot-mcp, and no configuration is required to start -- the server has no credentials and reads your local Godot project files directly.

Documentation

Full setup guide at mcp.n24q02m.com/servers/better-godot-mcp/setup/ -- install steps for Claude Code, Codex, Gemini CLI, Cursor, Windsurf, and mcp.json.

Install with AI agent -- paste this to your AI coding agent:

Install MCP server better-godot-mcp following the steps at https://raw.githubusercontent.com/n24q02m/claude-plugins/main/plugins/better-godot-mcp/setup-with-agent.md

Tools

| Tool | Actions | Description | |:-----|:--------|:------------| | project | info, version, run, stop, settings_get, settings_set, export | Project metadata, run/stop, and settings | | scenes | create, list, info, delete, duplicate, set_main | Scene file management | | nodes | add, remove, rename, list, set_property, get_property | Scene tree node manipulation | | scripts | create, read, write, attach, list, delete | GDScript file CRUD | | editor | launch, status | Launch Godot editor and check status | | config | status, set, detect_godot, check | Server configuration and environment detection | | resources | list, info, delete, import_config | Resource file management | | input_map | list, add_action, remove_action, add_event | Input action and event mapping | | signals | list, connect, disconnect | Signal connections | | animation | create_player, add_animation, add_track, add_keyframe, list | Animation players and tracks | | tilemap | create_tileset, add_source, set_tile, paint, list | TileMap and TileSet management | | shader | create, read, write, get_params, list | Shader file CRUD with Godot 4 syntax | | physics | layers, collision_setup, body_config, set_layer_name | Collision layers and physics bodies | | audio | list_buses, add_bus, add_effect, create_stream | Audio bus and effect management | | navigation | create_region, add_agent, add_obstacle | Navigation regions, agents, and obstacles | | ui | create_control, set_theme, layout, list_controls | UI control creation and theming | | help | - | Get full documentation for any tool |

Comparison

How better-godot-mcp stacks up against direct competitors in each pillar:

| Capability | better-godot-mcp | Coding-Solo/godot-mcp | bradypp/godot-mcp | tugcantopaloglu/godot-mcp | |---|---|---|---|---| | Scene file management | Yes (scenes: create/list/info/delete/duplicate/set_main) | Yes (create/save) | Yes (create/save) | Yes (create/read/modify) | | Node tree manipulation | Yes (nodes: add/remove/rename/list/get+set_property) | Partial (add only) | Yes (add/edit/remove) | Yes (add/remove/reparent) | | GDScript file CRUD | Yes (scripts: create/read/write/attach/list/delete) | No | No | Partial (create from template + runtime eval) | | Shader file CRUD | Yes (shader: create/read/write/get_params/list) | No | No | Partial (create/read .gdshader) | | Animation authoring | Yes (animation: player/track/keyframe) | No | No | Yes (player/tween/state machine) | | TileMap / TileSet | Yes (tilemap: tileset/source/set_tile/paint) | No | No | Yes (TileMapLayer cells) | | Physics layers / bodies | Yes (physics: layers/collision/body_config) | No | No | Yes (collision/joints/raycast) | | Audio bus management | Yes (audio: buses/effects/streams) | No | No | Yes (buses/routing/effects) | | Navigation setup | Yes (navigation: region/agent/obstacle) | No | No | Yes (navigation) | | UI control authoring | Yes (ui: control/theme/layout) | No | Partial (via add node) | Yes (controls/themes/menus) | | Input map editing | Yes (input_map: action/event) | No | No | Yes (actions/key bindings) | | Signal connections | Yes (signals: connect/disconnect/list) | No | No | Yes (connect/emit/await) | | Launch editor / run project | Yes (editor, project run/stop) | Yes | Yes | Yes | | Works without running editor | Yes (text-based .tscn parsing) | Yes (headless GDScript bridge) | Yes (headless GDScript bridge) | Partial (CLI headless or live TCP socket) | | No credentials stored (TC-Local) | Yes | Yes | Yes | Yes | | stdio + HTTP transports | Yes (stdio default + --http) | No (stdio only) | No (stdio only) | No (stdio only) | | Docker image (amd64 + arm64) | Yes | No | No | No | | Token-tiered tool descriptions | Yes (compact + on-demand help) | No | No | No |

Configuration

The Godot binary is auto-detected from common install locations and PATH. No environment variables are required for basic usage. Optionally set GODOT_PROJECT_PATH and GODOT_PATH to override the defaults.

| Variable | Required | Default | Description | |:---------|:---------|:--------|:------------| | GODOT_PROJECT_PATH | No | - | Default project path (tools also accept a project_path param) | | GODOT_PATH | No | Auto-detected | Path to the Godot binary |

HTTP transport

The server runs over stdio by default. To serve over Streamable HTTP instead, pass --http or set MCP_TRANSPORT=http (TRANSPORT_MODE=http is also accepted). HTTP mode exposes an unauthenticated /mcp endpoint -- there are no credentials to protect, so it is meant for trusted local or self-hosted use.

| Variable | Required | Default | Description | |:---------|:---------|:--------|:------------| | MCP_TRANSPORT | No | stdio | Set to http for Streamable HTTP transport | | PORT | No | 0 (auto-assign) | HTTP port (HTTP mode only) | | HOST | No | Server default | HTTP host (HTTP mode only) |

Limitations

  • Requires Godot 4.x project structure
  • Scene files (.tscn) are parsed/modified via text manipulation, not Godot's internal API
  • run/stop/export actions require Godot binary to be installed
  • Docker mode has limited filesystem access (mount your project directory)

CLI

The better-godot-mcp binary runs the MCP server by default (stdio; add --http for Streamable HTTP). It also exposes two diagnostic subcommands for checking your Godot environment before wiring up an MCP client.

| Command | Description | |:--------|:------------| | better-godot-mcp | Start the MCP server (stdio default; --http for Streamable HTTP) | | better-godot-mcp detect | Print the detected Godot binary as JSON (path, version, source); exits non-zero when none is found | | better-godot-mcp doctor | Health-check the Godot binary and the current project (GODOT_PROJECT_PATH, else the working directory) |

# Detect the Godot binary (JSON output)
npx -y @n24q02m/better-godot-mcp detect
{
  "found": true,
  "path": "/path/to/godot",
  "version": {
    "major": 4,
    "minor": 6,
    "patch": 3,
    "label": "stable.official",
    "raw": "4.6.3.stable.official"
  },
  "source": "system"
}
# Health-check the Godot binary and project
npx -y @n24q02m/better-godot-mcp doctor
[ok] godot binary: /path/to/godot (source: system)
[ok] godot version: 4.6.3.stable.official
[warn] project: no project.godot found at /path/to/cwd (set GODOT_PROJECT_PATH)

detect exits 1 when no Godot binary is found; doctor exits 1 when the binary is missing (a missing project.godot is only a warning).

Security

  • Binary detection -- Multi-path Godot detection (env, PATH, common locations)
  • Project validation -- Verifies project.godot exists before operations
  • Cross-platform -- Windows, macOS, Linux path handling

Build from source

git clone https://github.com/n24q02m/better-godot-mcp.git
cd better-godot-mcp
bun install
bun run dev          # stdio mode (default)
bun run dev:http     # Streamable HTTP mode

Trust model

This plugin implements TC-Local (no auth required -- no credentials stored). See the trust model reference for full classification.

| Mode | Storage | Encryption | Who can read your data? | |---|---|---|---| | stdio (default) | N/A (no credentials) | N/A | N/A | | HTTP self-host | N/A (no credentials) | N/A | N/A |

License

Apache-2.0 -- See LICENSE.

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