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Works with

Claude CodeClaude DesktopCursorVS CodeClineCodex CLIOpenClaw+ any MCP client

Install to Claude Code

This server doesn't publish a one-line install command. Follow the setup in the source repository.

Summary

An MCP server for searching and aggregating Disney Lorcana cards, enabling card lookup, deck building, and statistical analysis.

README.md

Lorcana MCP Server

![MCP Badge](https://lobehub.com/mcp/danielenricocahall-lorcana-mcp)

An MCP server for searching and aggregating Disney Lorcana cards.

Startup behavior

On startup, the server fetches a JSON list of cards from https://danielenricocahall.github.io/lorcana-mcp/allCards.json. The snapshot is refreshed daily by data_pipeline/fetch_cards.py, which pulls from the Lorcast API, normalizes each card into our internal schema, and publishes the list to the gh-pages branch. The middle layer insulates running containers from Lorcast's availability and rate limits — the runtime never calls Lorcast directly.

Cards are kept in-memory as a Python list for fast filtering. With ~2,270 unique cards (each carrying a printings array for its alternate sets/rarities) this is lightweight and requires no external database. A local JSON file cache (LORCANA_CACHE_PATH, default cards.json) lets the server skip the network fetch on subsequent startups.

Startup data loading is controlled by:

  • LORCANA_REFRESH_ON_STARTUP:
  • true: always fetch from API and repopulate storage
  • false: use existing cache if available
  • LORCANA_SKIP_IF_DB_EXISTS:
  • true (default): skip API fetch if the cache file already contains cards
  • false: fetch and repopulate

Quick start (no clone required)

The server is published to GHCR and the MCP Registry. Pull and run it directly:

docker pull ghcr.io/danielenricocahall/lorcana-mcp:latest

docker run --rm -i ghcr.io/danielenricocahall/lorcana-mcp:latest

To persist the card cache across container restarts, mount a volume:

docker run --rm -i \
  -e LORCANA_CACHE_PATH=/data/cards.json \
  -e LORCANA_SKIP_IF_DB_EXISTS=true \
  -v lorcana_mcp_data:/data \
  ghcr.io/danielenricocahall/lorcana-mcp:latest

Run locally (stdio MCP)

uv run python main.py

Docker

Build image

docker build -t lorcana-mcp:latest .

Run as stdio MCP server

docker run --rm -i lorcana-mcp:latest

Docker Compose

Start with compose

docker compose build
docker compose run --rm -T lorcana-mcp

Notes:

  • No port is exposed; MCP communication is over stdio.
  • Use a volume to persist the JSON cache across restarts.

Config

  • LORCANA_API (default: https://danielenricocahall.github.io/lorcana-mcp/allCards.json)
  • LORCANA_CACHE_PATH (default: cards.json) — local file for caching fetched cards
  • LORCANA_HTTP_TIMEOUT_SECONDS (default: 60)
  • LORCANA_REFRESH_ON_STARTUP (false default)
  • LORCANA_SKIP_IF_DB_EXISTS (true default)

MCP client setup examples

Local process (Claude Desktop-style)

{
  "mcpServers": {
    "lorcana": {
      "command": "uv",
      "args": ["run", "python", "/absolute/path/to/lorcana-mcp/main.py"]
    }
  }
}

Published image — GHCR (Claude Desktop-style, no clone required)

{
  "mcpServers": {
    "lorcana": {
      "command": "docker",
      "args": [
        "run",
        "--rm",
        "-i",
        "ghcr.io/danielenricocahall/lorcana-mcp:latest"
      ]
    }
  }
}

Docker process (Claude Desktop-style, locally built)

{
  "mcpServers": {
    "lorcana": {
      "command": "docker",
      "args": [
        "run",
        "--rm",
        "-i",
        "lorcana-mcp:latest"
      ]
    }
  }
}

Docker Compose process (Claude Desktop-style)

{
  "mcpServers": {
    "lorcana": {
      "command": "docker",
      "args": ["compose", "run", "--rm", "-T", "lorcana-mcp"]
    }
  }
}

Via the Claude CLI — published image (global, no clone required)

claude mcp add --scope user \
  -- lorcana docker run --rm -i \
  ghcr.io/danielenricocahall/lorcana-mcp:latest

Via the Claude CLI — locally built

claude mcp add --scope user \
  -- lorcana docker run --rm -i lorcana-mcp:latest

Example questions

Once connected to an MCP client, you can ask natural language questions like:

Card lookup

  • "Show me all cards named Moana"
  • "What does the card Maui - Hero to All do?"
  • "Find all legendary amber cards"

Deck building

  • "What are the cheapest ruby characters with at least 3 strength?"
  • "Show me inkable sapphire cards that cost 4 or less"
  • "Find steel characters with 5 or more willpower"
  • "What 3-lore characters exist in emerald?"

Keyword & ability search

  • "How many Singer cards cost exactly 5?"
  • "How many Evasive characters are there in the first set?"
  • "How many ruby cards have Reckless?"
  • "Find all cards with Ward in their text"
  • "Show me Shift cards in amethyst"

Stats & aggregations

  • "How many cards are in each set?"
  • "What's the color distribution across all cards?"
  • "What are the most common traits?"
  • "Show me the ink curve — how many cards exist at each cost?"
  • "How many legendary cards are inkable?"

Cross-filter queries

  • "How many amber characters have 3 or more lore?"
  • "Find cheap (cost 2-3) characters with high strength (4+) in steel"
  • "How many cards in set 1 have Evasive and cost less than 4?"

Note: For plain keyword queries (Evasive, Bodyguard, Shift, etc.) use the keyword parameter — it filters against the structured ability list and is more reliable than substring search. For value-specific queries like Singer 5 or Resist +2, use body_text (keyword values live in the card's full text, not the ability list).

MCP tools

  • search_cards — filter and retrieve card objects (supports response_format="toon" for ~10% fewer tokens)
  • count_cards — count cards matching a filter without returning full objects
  • aggregate_cards — card counts grouped by cost (ink curve), rarity, color, set_code, or type
  • resolve_card — fuzzy-match an informal/partial/misspelled card name to the closest cards (returns full card data)
  • top_traits — most common traits across all cards
  • export_deck — render a deck as a Dreamborn/Pixelborn-compatible text deck list
  • import_deck — parse a Dreamborn/Pixelborn-style deck list, returning resolved cards plus any unresolved lines with fuzzy candidates
  • validate_deck — check a deck against the format rules (≥60 cards, max 4 copies, ≤2 inks); returns {legal, total_cards, inks, violations}
  • deck_stats — compute ink curve, color split, inkable count, type breakdown, keyword counts (Evasive, Ward, Shift, ...), subtype counts, and per-card keyword tags for a deck
  • server_status — startup metadata (card count, config)

MCP prompts

  • build_deck(colors, playstyle="balanced") — guides the model through assembling a legal Lorcana deck (60-card minimum, ≤2 inks, max 4 copies of any card) for the requested color(s) and playstyle (aggressive / control / lore-race / balanced). Uses the search/aggregate tools above plus the rules embedded in the server instructions.

TOON response format

search_cards accepts a response_format argument:

  • "json" (default) — list of card objects, unchanged from prior versions.
  • "toon" — a TOON string with one column header line and one row per card, encoded by the toons Rust-backed library (the official community reference implementation).

Example (search_cards(name="elsa", limit=2, response_format="toon")):

cards[2]:
  - id: crd_01c4835a62df4960bb973aeff81f2bb2
    name: Elsa
    version: Ice Maker
    full_name: Elsa - Ice Maker
    cost: 7
    ...
    printings[3]{set_code,set_name,number,rarity}:
      "7",Archazia's Island,69,Super Rare
      C2,Lorcana Challenge Year 3,2,Promo
      C2,Lorcana Challenge Year 3,6,Promo
  - id: crd_04bca46a8e2d4e9ba0fbdbfc6c99e51e
    name: Elsa
    ...

The outer cards[2]: falls back to YAML-style per-card blocks (rather than a single tabular table) because card shapes vary — Actions and Items don't carry strength/willpower/lore, for example. The inner printings[N]{...}: block is fully tabular since every printing has the same four fields.

Benchmark

Measured with benchmarks/bench_toon.py against the live ~2,270-card dataset (post-consolidation), tokenizing with tiktoken cl100k_base (used as a proxy for Claude's tokenizer):

| query | rows | JSON tokens | TOON tokens | Δ | |---|---:|---:|---:|---:| | color="amber", limit=200 | 200 | 43,672 | 39,282 | −10.1% | | color="ruby", limit=50 | 50 | 10,446 | 9,464 | −9.4% | | card_type="action", limit=50 (sparse cols) | 50 | 10,150 | 9,265 | −8.7% | | body_text="when", limit=50 (long full_text) | 50 | 11,574 | 10,380 | −10.3% | | name="elsa", limit=20 | 14 | 3,456 | 2,925 | −15.4% | | total | | 79,298 | 71,316 | −10.1% |

Note: TOON's relative savings are smaller here than they were before the printings consolidation (pre-PR-#29 the same queries showed ~50% reductions). That gap is structural to the nested printings array — TOON's columnar encoding wins on the top-level fields but falls back to JSON-style encoding inside the per-printing entries, so the array dilutes the relative gain. Absolute token counts are still down meaningfully versus the equivalent count of pre-consolidation rows since each unique card is now represented once with a small printings list rather than as 1-3 separate full rows.

Reproduce with PYTHONPATH=. uv run python benchmarks/bench_toon.py (requires a populated cards.json cache).

Disclaimer

This is a personal, unofficial fan and engineering project. It is not affiliated with, endorsed by, sponsored by, or reviewed by Disney, Ravensburger, or the Disney Lorcana TCG team. I worked only with publicly available/community data sources. All Disney Lorcana TCG names, card text, trademarks, and related intellectual property belong to Disney and Ravensburger. This project is non-commercial and reflects my personal views only, not those of my employer.

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