[!WARNING] Moved: Development continues in the Nova3D monorepo: https://github.com/RareSense/Nova3D/tree/main/mcp
nova3d-mcp
<!-- mcp-name: io.github.RareSense/nova3d-mcp -->
Structured, part-aware 3D generation for AI agents.
nova3d-mcp is an MCP server that exposes Nova3D's generation pipeline as a callable tool inside Codex, Cursor, VS Code, Visual Studio, Claude Code, and other MCP-compatible agents.
One tool call. A washing machine comes back with named drum, door, control panel, and hose connectors — separately editable, not fused into a blob.
---
Quickstart
Claude Code:
- Run
claude mcp add nova3d -- uvx nova3d-mcp - In Claude, call
nova3d_login - Complete the Nova3D browser sign-in flow
- Then call
nova3d_status
Other MCP clients:
---
Why Nova3D
Every major AI 3D generator today produces mesh blobs — a single fused object that looks plausible in a render and collapses the moment you try to edit, rig, or pipeline it.
Nova3D is different. Instead of diffusion → mesh, it runs:
prompt / image
↓
LLM writes Blender Python construction code
↓
headless Blender executes + validates + repairs
↓
structured GLB — named parts, intact hierarchy, real joints
The result is a 3D asset that survives contact with real workflows: game engines, configurators, robotics simulations, AR scenes. Parts have names. Hierarchy is intact. Joints are real. You can change one component without regenerating everything.
---
Supported clients
| Client | Status | Install path | Preview path | |---|---|---|---| | Codex | Supported | codex mcp add or Codex MCP config | Browser conversation_url | | Cursor | Supported | .cursor/mcp.json or ~/.cursor/mcp.json | Browser conversation_url | | VS Code | Supported | .vscode/mcp.json, MCP: Add Server, or code --add-mcp | Browser conversation_url | | Visual Studio | Supported | .mcp.json or Visual Studio MCP UI | Browser conversation_url | | Claude Code | Supported | claude mcp add | Browser conversation_url |
Nova3D runs from your MCP client, but model inspection happens through the hosted browser viewer returned as conversation_url. This repository does not currently ship an embedded IDE-native 3D viewport.
---
Install
Add the MCP server in your client first. This only registers the server. It does not complete Nova3D account onboarding yet.
Codex
codex mcp add nova3d -- uvx nova3d-mcp
Codex also supports MCP configuration through ~/.codex/config.toml. If you prefer config files over the CLI, use Codex's MCP config surface and point it at the same stdio command: uvx nova3d-mcp.
Claude Code
claude mcp add nova3d -- uvx nova3d-mcp
Cursor
Create .cursor/mcp.json in your project, or ~/.cursor/mcp.json for a global install:
{
"mcpServers": {
"nova3d": {
"command": "uvx",
"args": ["nova3d-mcp"]
}
}
}
VS Code
Option A: add the server from the command line:
code --add-mcp "{\"name\":\"nova3d\",\"command\":\"uvx\",\"args\":[\"nova3d-mcp\"]}"
Option B: create .vscode/mcp.json in your workspace:
{
"servers": {
"nova3d": {
"command": "uvx",
"args": ["nova3d-mcp"]
}
}
}
You can also use MCP: Add Server from the Command Palette.
Visual Studio
Create <SOLUTIONDIR>/.mcp.json or %USERPROFILE%/.mcp.json:
{
"servers": {
"nova3d": {
"command": "uvx",
"args": ["nova3d-mcp"]
}
}
}
You can also add the server from the Visual Studio MCP UI by providing the stdio command uvx with args ["nova3d-mcp"].
After the server is installed in any client, the next step is to call nova3d_login or nova3d_setup from inside that client. Installation alone does not complete Nova3D onboarding.
First Run
After installing the MCP server in any client:
- Call
nova3d_login - Complete the Nova3D sign-in flow in the browser tab that opens
- Call
nova3d_status - If
next_action == "purchase_credits", follow the returned purchase link - When
authenticated: trueandgeneration_ready: true, start usinggenerate_3d
Important:
- Installing the MCP server and completing Nova3D sign-in are separate steps.
nova3d_loginopens a browser tab and may returnlogin_pending_confirmation: true
while local MCP session setup is still being confirmed.
- If browser sign-in finishes but login completion is ambiguous, call
nova3d_status before retrying or considering manual fallback.
NOVA3D_TOKENis an advanced/manual fallback only for environments where
browser/loopback auth is unavailable.
For AI Assistants
If you are helping a user set up Nova3D MCP:
- Ensure the
nova3dMCP server is installed in the client - Call
nova3d_login - Tell the user a browser tab will open and they must complete sign-in there
- After browser sign-in, call
nova3d_status - If
next_action == "purchase_credits", direct the user to the returned URL - Proceed to
generate_3donly whenauthenticated: trueandgeneration_ready: true - Only suggest manual
NOVA3D_TOKENsetup if browser/loopback auth is unavailable
Onboarding Decision Tree
- If
nova3d_loginreturnslogin_pending_confirmation: true - complete the browser sign-in flow
- then call
nova3d_status - If
nova3d_status.next_action == "sign_in" - call
nova3d_login - If
nova3d_status.next_action == "session_expired" - call
nova3d_loginagain - If
nova3d_status.next_action == "purchase_credits" - follow the returned purchase URL
- If
nova3d_status.next_action == nullandgeneration_ready == true - proceed to
generate_3d
Local install
If you prefer to install from source instead of uvx, clone the repository and install the package locally:
git clone https://github.com/RareSense/nova3d-mcp.git
cd nova3d-mcp
python3.10 -m venv .venv && source .venv/bin/activate
pip install .
Then replace uvx nova3d-mcp in the client examples above with the local nova3d-mcp executable from your environment.
Typical workflow
Once onboarding is complete, pass a prompt like this to your AI agent:
Generate a vending machine with separate door, glass panel, coin slot,
button grid, frame, and interior shelving.
The agent calls generate_3d. You get back:
{
"glb_url": "https://nova3d.xyz/assets/abc123.glb",
"conversation_url": "https://app.nova3d.xyz/chat/conv-...",
"parts": ["door", "glass_panel", "coin_slot", "button_grid", "frame", "shelf_1", "shelf_2"],
"joint_count": 1,
"code_artifact": { ... },
"workflow_id": "state-..."
}
conversation_url— your editing session in the Nova3D app, with the generated model and edit history already hydrated. All subsequentregenerate_part,add_part, andarticulate_modelcalls on this asset link back to the same session.
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Configuration notes
conversation_urlis the standard supported way to inspect generated assets — it opens your fully hydrated editing session in the Nova3D app.- Preferred onboarding is browser sign-in through
nova3d_login, thennova3d_statusto confirm credits/readiness. nova3d_loginopens a browser tab and starts local MCP session setup through a loopback callback.nova3d_statusis the canonical follow-up check for authentication, credits, and readiness.- Keep secrets out of checked-in workspace config when possible. Prefer
per-user configuration files or client-managed environment variables.
- If your editor supports source-controlled MCP config, commit the server entry
and inject NOVA3D_TOKEN per-user only for the advanced/manual fallback path.
---
Troubleshooting
| Problem | What to check | |---|---| | Prompted to sign in before generation | Call nova3d_login, then re-check with nova3d_status | | nova3d_login returns login_pending_confirmation: true | Finish the browser sign-in step, then call nova3d_status | | Browser sign-in finished but nova3d_login did not confirm completion | Call nova3d_status now. If it still shows not signed in, retry nova3d_login | | Told that credits are required | Follow the purchase link returned by nova3d_status | | Auth failure on startup | Sign in again with nova3d_login, or confirm the manual key at https://app.nova3d.xyz/api-key | | uvx not found | Install uv or use a local nova3d-mcp executable from a virtualenv | | No 3D preview inside the editor | Open the returned conversation_url in the browser; that is the supported preview path |
---
Tools
generate_3d
Generate a structured 3D asset from text (and optional reference image). Initial generation runs through Nova3D's paid GraphFlow v2 workflow. This MCP server does not expose BYOK/provider-key generation.
| Parameter | Type | Required | Description | |---|---|---|---| | prompt | string | ✓ | Asset description. Be specific about parts. | | model | string | | Paid routing preset: "gemini" (default) · "claude-sonnet" · "claude-opus" · "claude-opus-latest" · "gpt-5.5" | | image_base64 | string | | Reference image as plain base64; the server converts it to the v2 image_artifact data-URL format | | image_mime | string | | e.g. "image/jpeg" |
Returns: glb_url, conversation_url, parts, joint_count, code_artifact, model_artifact, workflow_id. Pass code_artifact to any edit tool. Open conversation_url to see the full edit history for this asset in the Nova3D app.
---
regenerate_part
Regenerate one named part without rebuilding the whole asset.
| Parameter | Type | Required | Description | |---|---|---|---| | code_artifact | object | ✓ | From prior generate_3d result | | part_type | string | ✓ | Part name e.g. "door", "handle" | | description | string | ✓ | What the new part should look like | | model | string | | "gemini" (default) · "claude-sonnet" · "claude-opus" · "claude-opus-latest" · "gpt-5.5" |
Finding part names: Open the conversation_url from your generation and inspect the model viewer — each mesh is labeled. Use that exact name as part_type.
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add_part
Add a new component to an existing asset.
| Parameter | Type | Required | Description | |---|---|---|---| | code_artifact | object | ✓ | From prior generation result | | description | string | ✓ | Description of the new part and where it goes | | model | string | | "gemini" (default) · "claude-sonnet" · "claude-opus" · "claude-opus-latest" · "gpt-5.5" |
---
articulate_model
Add joints, hinges, or rotational articulation to an existing asset.
| Parameter | Type | Required | Description | |---|---|---|---| | code_artifact | object | ✓ | From prior generation result | | articulation_request | string | ✓ | What should move and how | | model_url | string | | glb_url from prior generation. Provide this or model_artifact. | | model_artifact | object | | model_artifact from prior generation. Provide this or model_url. | | model | string | | "gemini" (default) · "claude-sonnet" · "claude-opus" · "claude-opus-latest" · "gpt-5.5" | | selected_meshes | list | | Specific mesh names to articulate |
---
get_generation_status
Check the status of a running workflow by ID.
| Parameter | Type | Required | Description | |---|---|---|---| | workflow_id | string | ✓ | From any prior generation tool |
---
nova3d_login
Start the preferred browser-based Nova3D sign-in flow and store a local MCP session. This opens a browser tab. If the browser flow finishes but local completion is ambiguous, call nova3d_status before using manual token fallback.
---
nova3d_status
Return the canonical Nova3D onboarding/readiness state, including identity, credits, generation readiness, and the next recommended action.
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nova3d_logout
Clear the locally stored MCP session. This does not remove an advanced/manual NOVA3D_TOKEN from your MCP config.
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Typical workflow
1. generate_3d("robot dog with four legs, head, torso, and tail")
→ glb_url, conversation_url, parts, code_artifact
2. Open conversation_url in browser
→ see named parts, identify what needs changing
3. regenerate_part(code_artifact, part_type="head", description="...")
→ updated glb_url, same conversation_url
4. add_part(code_artifact, description="a wagging tail with three segments")
→ updated glb_url, parts list now includes new tail segments
5. articulate_model(code_artifact, model_url, "make legs rotate at hip joints")
→ glb_url with working joints
All edit tools accept the code_artifact from any prior result and return an updated one. Always pass the most recent code_artifact forward — it carries the session state that links your edits together.
---
Model reference
| model value | Provider | Notes | |---|---|---| | "gemini" (default) | Google Gemini | Recommended for spatial reasoning | | "claude-sonnet" | Anthropic | Strong reasoning | | "claude-opus" | Anthropic | Most capable Anthropic model | | "claude-opus-latest" | Anthropic | Latest Opus version | | "gpt-5.5" | OpenAI | Latest GPT model |
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Environment variables
| Variable | Required | Description | |---|---|---| | NOVA3D_TOKEN | | Advanced/manual fallback API key from https://app.nova3d.xyz/api-key | | NOVA3D_API_URL | | Override API base URL (default: https://nova3d.xyz/api) | | NOVA3D_APP_URL | | Override app URL for conversation links (default: https://app.nova3d.xyz) |
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How it differs from blender-mcp
blender-mcp (21.9k ★) gives AI agents a remote control for a locally running Blender instance. It requires Blender installed, produces unstructured output, and inherits all the bpy hallucination problems of raw LLM → Blender code generation.
nova3d-mcp is different in kind:
| | blender-mcp | nova3d-mcp | |---|---|---| | Blender required | Yes | No | | Output | Unstructured scene | Named, hierarchical GLB | | Validation | None | Server-side repair loop | | Part awareness | No | Yes — named, addressable | | Joints | Manual scripting | First-class output | | Hosted backend | No | Yes |
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Contributing
Issues, PRs, and workflow feedback welcome. github.com/RareSense/nova3d-mcp
Community Discord: discord.gg/QEH8mzcwdR
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License
MIT — see LICENSE











