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Skills/ibelick/ui-skills/fixing-motion-performance
fixing-motion-performance logo

fixing-motion-performance

ibelick/ui-skills
17K installs3K stars
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Installation

npx skills add https://github.com/ibelick/ui-skills --skill fixing-motion-performance

Summary

Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.

SKILL.md

fixing-motion-performance

Fix animation performance issues.

how to use

  • /fixing-motion-performance

Apply these constraints to any UI animation work in this conversation.

  • /fixing-motion-performance <file>

Review the file against all rules below and report:

  • violations (quote the exact line or snippet)
  • why it matters (one short sentence)
  • a concrete fix (code-level suggestion)

Do not migrate animation libraries unless explicitly requested. Apply rules within the existing stack.

when to apply

Reference these guidelines when:

  • adding or changing UI animations (CSS, WAAPI, Motion, rAF, GSAP)
  • refactoring janky interactions or transitions
  • implementing scroll-linked motion or reveal-on-scroll
  • animating layout, filters, masks, gradients, or CSS variables
  • reviewing components that use will-change, transforms, or measurement

rendering steps glossary

  • composite: transform, opacity
  • paint: color, borders, gradients, masks, images, filters
  • layout: size, position, flow, grid, flex

rule categories by priority

prioritycategoryimpact
1never patternscritical
2choose the mechanismcritical
3measurementhigh
4scrollhigh
5paintmedium-high
6layersmedium
7blur and filtersmedium
8view transitionslow
9tool boundariescritical

quick reference

1. never patterns (critical)

  • do not interleave layout reads and writes in the same frame
  • do not animate layout continuously on large or meaningful surfaces
  • do not drive animation from scrollTop, scrollY, or scroll events
  • no requestAnimationFrame loops without a stop condition
  • do not mix multiple animation systems that each measure or mutate layout

2. choose the mechanism (critical)

  • default to transform and opacity for motion
  • use JS-driven animation only when interaction requires it
  • paint or layout animation is acceptable only on small, isolated surfaces
  • one-shot effects are acceptable more often than continuous motion
  • prefer downgrading technique over removing motion entirely

3. measurement (high)

  • measure once, then animate via transform or opacity
  • batch all DOM reads before writes
  • do not read layout repeatedly during an animation
  • prefer FLIP-style transitions for layout-like effects
  • prefer approaches that batch measurement and writes

4. scroll (high)

  • prefer Scroll or View Timelines for scroll-linked motion when available
  • use IntersectionObserver for visibility and pausing
  • do not poll scroll position for animation
  • pause or stop animations when off-screen
  • scroll-linked motion must not trigger continuous layout or paint on large surfaces

5. paint (medium-high)

  • paint-triggering animation is allowed only on small, isolated elements
  • do not animate paint-heavy properties on large containers
  • do not animate CSS variables for transform, opacity, or position
  • do not animate inherited CSS variables
  • scope animated CSS variables locally and avoid inheritance

6. layers (medium)

  • compositor motion requires layer promotion, never assume it
  • use will-change temporarily and surgically
  • avoid many or large promoted layers
  • validate layer behavior with tooling when performance matters

7. blur and filters (medium)

  • keep blur animation small (<=8px)
  • use blur only for short, one-time effects
  • never animate blur continuously
  • never animate blur on large surfaces
  • prefer opacity and translate before blur

8. view transitions (low)

  • use view transitions only for navigation-level changes
  • avoid view transitions for interaction-heavy UI
  • avoid view transitions when interruption or cancellation is required
  • treat size changes as potentially layout-triggering

9. tool boundaries (critical)

  • do not migrate or rewrite animation libraries unless explicitly requested
  • apply these rules within the existing animation system
  • never partially migrate APIs or mix styles within the same component

common fixes

/* layout thrashing: animate transform instead of width */
/* before */ .panel { transition: width 0.3s; }
/* after */  .panel { transition: transform 0.3s; }

/* scroll-linked: use scroll-timeline instead of JS */
/* before */ window.addEventListener('scroll', () => el.style.opacity = scrollY / 500)
/* after */  .reveal { animation: fade-in linear; animation-timeline: view(); }
// measurement: batch reads before writes (FLIP)
// before — layout thrash
el.style.left = el.getBoundingClientRect().left + 10 + 'px';
// after — measure once, animate via transform
const first = el.getBoundingClientRect();
el.classList.add('moved');
const last = el.getBoundingClientRect();
el.style.transform = `translateX(${first.left - last.left}px)`;
requestAnimationFrame(() => { el.style.transition = 'transform 0.3s'; el.style.transform = ''; });

review guidance

  • enforce critical rules first (never patterns, tool boundaries)
  • choose the least expensive rendering work that matches the intent
  • for any non-default choice, state the constraint that justifies it (surface size, duration, or interaction requirement)
  • when reviewing, prefer actionable notes and concrete alternatives over theory

Score

0–100
76/ 100

Grade

B

Popularity28/30

16,547 installs — strong, widely used. Source repo has 2,761 GitHub stars.

Completeness27/30

Documented: full SKILL.md body, description, one-line install. Missing: category/license metadata.

Trust15/25

Community skill with a public GitHub source repository you can review.

Freshness6/15

No update timestamp is tracked for this skill in our catalog.

Scored automatically from popularity, completeness, trust, and freshness — computed only from data in our catalog, never fabricated.

Proud of your score? Add this badge to your README.

Paste a snippet into your GitHub README. The badge updates automatically and links back to this page.

Fixing Motion Performance skill score badge previewScore badge

Markdown

[![Fixing Motion Performance skill](https://www.claudemarket.ai/skills/ibelick/ui-skills/fixing-motion-performance/badges/score.svg)](https://www.claudemarket.ai/skills/ibelick/ui-skills/fixing-motion-performance)

HTML

<a href="https://www.claudemarket.ai/skills/ibelick/ui-skills/fixing-motion-performance"><img src="https://www.claudemarket.ai/skills/ibelick/ui-skills/fixing-motion-performance/badges/score.svg" alt="Fixing Motion Performance skill"/></a>

Fixing Motion Performance FAQ

How do I install the Fixing Motion Performance skill?

Run “npx skills add https://github.com/ibelick/ui-skills --skill fixing-motion-performance” in your terminal. The skill is added to your agent's skills directory and picked up automatically on the next run — no restart or extra configuration needed.

What does the Fixing Motion Performance skill do?

Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance. The full SKILL.md on this page shows the exact instructions the skill gives your agent.

Is the Fixing Motion Performance skill free?

Yes. Fixing Motion Performance is a free, open-source skill published from ibelick/ui-skills. As with any third-party skill, review the source repository before installing it into an agent with sensitive access.

Does Fixing Motion Performance work with Claude Code and OpenClaw?

Yes. Skills use the portable SKILL.md format, so Fixing Motion Performance works with Claude Code, OpenClaw, Codex, Hermes, and any other agent that reads SKILL.md skills.

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